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 Post subject: ORION: Dino Beatdown @ Rock, Paper, Shotgun
PostPosted: Mon Feb 20, 2012 11:11 am 
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http://www.rockpapershotgun.com/2012/02 ... -beatdown/




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I’m in two minds about this multiplayer shooter from the ORION: Prelude team that somehow isn’t ORION: Prelude. Is ORION: Dino Beatdown a brilliant name for a game, or is it a horrible name for anything? One thing I do know, despite the laudable presence of dinosaurs and jetpacks, I’d be a lot happier if the dinosaurs were actually using the jetpacks. As it is, this is a game of cooperative shooting in which teams of men must survive in massive environments populated by hordes of hungry monster-lizards. And despite my quibbling, it looks pretty damn good.

Teams of five go up against the raging and supposedly highly intelligent chomposaurs, with different classes to choose from and upgrades to earn. We’re talking hover-bike, jetpack and mech versus t-Rex, raptor and rham-phorynchus. I just had to Google that last one and let me just say that if it is capable of plucking people off the ground and dropping them from a great height, ORION: Dino Beatdown may be the greatest dinosaur game ever.

There will be a single player mode for the lone hunter and as soon as I type the word ‘hunter’ I’m reminded of Carnivores, a series of games which I seem to remember debuting around the same time hunting simulations were first a thing I was aware of. The trick with Carnivores was that instead of hunting deer you were hunting dinosaurs and it rapidly became a horror game of sorts, as sneaking up one of the bastard things would often result in two wild shots of the rifle and then a mad sprint back through the trees as hunted became hunter in the most abrupt and least metaphorical fashion.

That was always fun and ORION: Dino Beatdown looks fun as well. It’s coming to Steam and OnLive for $9.99 and, topically, began as a Kickstarter project. Anyone who donated to the original Kickstarter will be receiving the game as soon as it’s released. Presumably the Kickstarter was helped by the fact that the project involves folk who have worked on the following list of titles: BioShock, Ghost Recon, Unreal Tournament, Forza Motorsport, Jade Empire, Halo, Borderlands and Mortal Kombat. I expect the final version to involve a plot twist, Tom Clancy, m-m-m-m-monster kills, vaguely realistic racing, a bold but rare attempt at an original setting, green helmets, a complete graphical overhaul and babalities.

I may also be the only person to remember Flesh, a story that ran in the earliest issues of 2000 AD and is occasionally resurrected. I used to have a cut out and keep card game based on the strip that came in an issue of the comic and was a bit like Top Trumps. Dino Beatdown reminds me of that but with better graphics.

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 Post subject: Re: ORION: Dino Beatdown @ Rock, Paper, Shotgun
PostPosted: Tue Feb 21, 2012 11:15 am 
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As a member of the RPS family I apologise for the trolls in the comments under the article.
They clearly are not part of the regular RPS folks, but came from another site.

I spread the word about Dino Beatdown in the RPS Steam chat etc. and people mostly like it.
One guy was even so excited about it that he asked where he can buy it right away. :D

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 Post subject: Re: ORION: Dino Beatdown @ Rock, Paper, Shotgun
PostPosted: Tue Feb 21, 2012 3:45 pm 
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MrWeed wrote:
As a member of the RPS family I apologise for the trolls in the comments under the article.
They clearly are not part of the regular RPS folks, but came from another site.

I spread the word about Dino Beatdown in the RPS Steam chat etc. and people mostly like it.
One guy was even so excited about it that he asked where he can buy it right away. :D

Love the bit where they say the game is made from plagerised assets and its not coming out in the same post. I wonder what tune they are going to sing when it comes out with universal appraisal.

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 Post subject: Re: ORION: Dino Beatdown @ Rock, Paper, Shotgun
PostPosted: Tue Feb 21, 2012 4:12 pm 
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Can't believe some peoples panties are still tied up over that NS2 armory thing. They make it seem like it was ripped from the Natural Selection 2 alpha or something? It was a personal asset created by a former freelancer (Daniel Doerksen) for a portfolio piece.

We were (still are) designing our final one which is going in next week. We simply used what we had available as a placeholder - something very common for game development. What's not common is it being on film and released. They just need to get over it.

It's just a few random souls that try and spread it. I have not once heard a word from Unknown Worlds (developers of Natural Selection) over it.

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