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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Sep 26, 2011 7:15 am 
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Location: Stockholm, Sweden
is there a really large bridge there?

god I love big bridges, but they're nearly never in any game

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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Sep 26, 2011 8:42 am 
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Lock Vesh wrote:
Sgt. Spoon wrote:
I still ike my idea :)

Sgt. Spoon wrote:
Saw this map thing. So here's the idea

Image

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Like two bases on each side of a canyon and a big bridge over it. If you fall down in the canyon it won't be like you just die. Instead the canyon is filled with dinosaurs. There are a way up on each side of the canyon. So for instance in CTF. If you're playing and got the flag you wanna come back to your own base really fast. But the bridge is very hevily defended. With like mounted guns and such. You can take the way through the canyon. Less people, more dinosaurs.
It will make a great twist too go through the dangerous canyon.

Also this is just the basic idea. Feel free to change stuff like bases and tower and such.

So just tell me what you think.

Also sorry for the big image. It f*cked up a bit

I like it!!! maybe add some vegitation and some rain ^w^
also, maybe the bridge should be broken so people have to go through the canyon of dinosaurs


lol you just made it combination of my maps 3 and 4 :mrgreen:


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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Sep 26, 2011 11:14 am 
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Nice map gin tonic. I really prefer maps with buildings and rubble over forests or deserts with little cover. That is not to say i don't like those type of maps though. Fighting building to building is very fun and I can't imagine that with dinosaurs. Would be amazing.


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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Sep 26, 2011 11:34 am 
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Jaydepps wrote:
Nice map gin tonic. I really prefer maps with buildings and rubble over forests or deserts with little cover. That is not to say i don't like those type of maps though. Fighting building to building is very fun and I can't imagine that with dinosaurs. Would be amazing.


actually that wolud be awesome, didn't think about it. But with dinosaurs it would be awesome. But it get's better the more buildnings you can get in

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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Sep 26, 2011 11:45 am 
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Location: Chicago, IL
Many of the outdoor maps have TONS of cover. They are strategically designed with X amount of cover every 15-20 seconds of sprinting whether it's a family of trees, rocks, buildings etc.

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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Sep 26, 2011 12:06 pm 
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Good to hear. This game is gonna surprise so many people next year. Thanks again for the interview btw.


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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Sep 26, 2011 12:39 pm 
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Any time man :)

We are super excited to debut this in 2012. Hoping all those hardcore PC gamers of the 90s come out and play ;)

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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Sep 26, 2011 12:54 pm 
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I guarantee the game will be a success. Word of mouth advertising is already taking effect as I've seen it posted around various places.


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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Oct 17, 2011 3:43 pm 
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Location: Florida
I would love to see a prairie map with the flowers and plants like in the first Orion video. It is just you never see that kind of color in many shooter and that would be a blast to play in the open with that all around. Also it would be cool to see the iconic, lake surrounded by dense forest. You could have the water dinosaurs. I liked seeing the natural environments rather than the industrial ones.

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 Post subject: Re: Describe your perfect ORION: Prelude map!
PostPosted: Mon Oct 17, 2011 5:48 pm 
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xD I would love to see a dino try to follow on a bridge and fall into a trench xD

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