Hey everyone, I'm Ryan. I'm the technical artist for Orion, you know, the guy who gets a lot of the stuff ready and usable in game? Thats me.
I'm currently still in school going for a degree in Game Design and Development, over the past few years game development has really become a huge part of my life. Most of my spare time has gone into developing a slew of randomness, that being Orion or personal projects such as unreleased Android applications or small games using the Torque engine.
While I don't have a portfolio up for public viewing, here a few nifty things I've been working on getting ready for in-game use. Please keep in mind, our amazing artists modeled and textured the below.
You can expect me to be posting more technical posts on these forums as I believe in helping out others learn new technologies, after all learning something as massive as UDK/UT3 is a daunting task to say the least.